— — — 🕺How to play? 🕺— — —

This is a dance battle!

Connect a JoyCon if you have one around and get dancing with A, B, X and Y. If you don't have one, you can use Z, Q, S and D on your keyboard. You're player 1, on the left side of the screen and you should read the top timeline.

Basically, hit a button when a beat arrives in the middle of the screen. Hitting a beat act as attack AND block at the same time. If you miss the beat, you don't block nor do you attack, so if your opponent attacks, you'll loose a health point (the red bar). Also if you hit it, you'll earn points and fill the yellow score bar; fill it up entirely to get a new health point!

Don't hit the same button twice ! Unless you're a cheater, in which case you'll loose 1 health point :)

Now, if you feel a bit more challenge-y, you'll notice that every beat has a color and a gradient. The color represents the type of beat it is : red is normal, yellow doubles your score, purple doubles your move (so you attack or block twice instead of one), and finally green, the rarest one, yields a brand new health point! The gradients show you where to beat the beat to get the most point : the whiter the more points you'll get!

— — — ✍️ Story ✍️— — —

The setting is an anachronic post-modern medieval monarchy where all kinds of creature live, listen to techno beats and, most importantly, resolves minor incidents and conflicts by dancing instead of beating each other up.

Development log

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